---
description: The engine of The Nemesis circular economy
---

# Cards

In The Nemesis, cards are valuable assets that players can **collect** and store in their inventory. Cards are divided into two collections: **Collectibles** and **Specials**.\
Collectibles serve different purposes and can be used in various ways within the game. They fall into **2** **categories**: **common and rare**. Common collectibles are distinguishable by their blue backgrounds, while rare collectibles have orange backgrounds. Moreover, there are **5** types of collectibles: **food, tools, weapons, vehicles, and nature**. \
Specials are limited items and cards. They can be **coupons** with discount codes, **tickets** for access to live streaming events or **memory cards** linked to past events or challenges won.

Players can obtain cards in multiple ways. They can earn them through **gameplay activities,** purchase them in the [**Marketplace**](../../../../technology/marketplace), or **trade** them with other users _(coming soon)_.

Cards have specific uses within the game. For example, there may be ad-hoc games within the platform where cards can be utilized, such as card games or other gameplay mechanics. Additionally, players will have the option to exchange cards for chests in the upcoming marketplace (_coming soon_).

Furthermore, collecting a significant number of cards of the same type, specifically 1,000 cards, grants players the ability to redeem a limited edition NFT version of the same card. This adds an element of rarity and exclusivity to the collection aspect of the game, incentivizing players to gather and trade cards to reach this milestone.

<figure><img src="https://2243183971-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbW1efXM06RK4lkHAjaBT%2Fuploads%2FDhJOacIZzS8Aa4zzmAyg%2Fcards.jpg?alt=media&#x26;token=343f8f68-d1a1-4d25-98ca-2e29413fe72a" alt=""><figcaption></figcaption></figure>
